Latest News

Patch 3.18

Patch Notes Friday, August 27, 2010 - 18:19
  • Implemented proper NPC pathfinding. This should eliminate the issues with NPCs disappearing beneath the world or into walls. NPCs may appear slightly sunken into the ground when wandering in hilly terrain until we've perfected the code, but this should in no way impact gameplay.
  • Implemented major performance improvements, especially in Burgvik. All users should see an increase in FPS and far less choppiness when moving and panning the camera.
  • Loading times when crossing cells should be much faster
  • Logging into the game should be much faster
  • Melee and ranged combat will now do more damage.
  • Fixed a bug related to Guard Captain Rask's dialog
  • Increased bounty on Goblins from Guard Captain Rask
  • Fixed a bug with Mira's Spellcraft Training quest
  • Fixed a bug with Supply Master Marta and the Alteration Training quest
  • Aurochs are now skinnable for much more fur, more guts, and a hide
  • Sirians are now skinnable for fur
  • Added higher-quality fur to the wolves in the Goblin cave
  • Adjusted strength of skeletons in the newbie graveyard outside Burgvik
  • Fixed numerous crash issues
  • You will now gain recipe progress significantly faster, to balance crafting skills with the new skill-up system

Maintenance

Friday, August 27, 2010 - 13:05

The server will be down for a few hours for maintenance and testing. After maintenance is done, patch 3.18 will be released.

Patch 3.17

Patch Notes Wednesday, August 11, 2010 - 13:57
  • Further tweaked the combat strength of creatures to bring them closer to their intended challenge level
  • Increased coin drops on trolls and infested vynn
  • Rebalanced attributes gains to be faster and far more balanced across the stats, meaning that it will no longer be much easier to raise some attributes over others
  • Fixed a bug that was causing skinned corpses to disappear
  • Fixed a bug with endurance that was causing focus to be calculated wrong
  • Hiding is now a profession skill
  • Rebalanced weapon ratios, weapons are now faster across the board and combat should have much less dead time between swings
  • Reduced the frequency of attack sounds in combat
  • Ranged special attacks should now use a proper ranged animation
  • Minor fixes to npc movement in preparation for pathfinding

Patch 3.16

Patch Notes Wednesday, August 4, 2010 - 17:37
  • Fixed a bug that was preventing many of the North/East Vynn trees from being harvestable
  • Skill experience will now be gained at a constant rate, while how much skill you get out of your skill experience depends on your current skill level
  • Increased the skill gain rate for Lumberjacking and Mining
  • Implemented the last of the new combat animations. Combat should now have a much smoother feel to it.
  • The client will now make use of idle CPU to speed up rendering, improving framerate
  • Enemies around the starting area should now be more appropriate for beginner players with limited combat/sorcery skills

New Website Theme

Sunday, August 1, 2010 - 15:51

Our new website theme has been activated! There are still some areas to be cleaned up and probably a few bugs around too so please feel free to post your feedback or comments in this thread.

Patch 3.15

Patch Notes Wednesday, July 28, 2010 - 16:45
  • Improved coin drops from many monsters
  • Fixed - Redware Plate recipe was producing Redware Bowls.
  • Fixed the stacked-up skeleton spawns in the graveyard
  • Wayfarer's Ati quest reward significantly improved
  • Significantly revamped the way skills are gained. Instead of gaining skill experience until the bar fills up and gaining 0.1 skill points, you will now gain skill experience as before when performing skills, and that skill experience will translate into skill gain over time. A full skill experience bar represents an average of 10 skill points and will take around 16 hours to be fully converted into skill gain. Experience is converted into skill gain even when your character is offline. The purpose of this system is to allow players to reduce the need for grinding, to reward players for training several different skills at once, and to put an effective cap on a player's daily skill gain to prevent people from macro-mastering a skill in just a few days.
  • Your proficency in a recipe will no longer affect how much skill experience you gain from it. You will now gain skill from a recipe as normal until it is trivial (proficency 100% and your skill is above its trivial skill) at which point you will not gain any skill from it
  • A recipe's trivial skill (base difficulty) will now affect how much skill experience you gain from it, with harder recipes giving more experience
  • Endurance no longer affects skill gain, and will instead go down from fighting, running, swimming and jumping. A low endurance will lower your focus and SFB gain rate.
  • Items in player-built containers can now only be accessed by the player who placed it (in next patch, containers not placed in residences will be accessible by the faction owning the area)
  • All player controlled areas are now no-PVP and will be no-PVP until conquest mechanics and guards are introduced
  • NPCs killed by other NPCs (except pets) will no longer leave corpses
  • Bandits spawns in the camp outside Burgvik are spread out a bit more

Patch 3.14

Patch Notes Tuesday, July 20, 2010 - 17:47
  • Weight of the crafting material Leather reduced
  • Whelk and Goat tribe berserkers now use silver currency, albeit not often
  • Trolls have learned to use better wood for their clubs
  • Poor Grog's hide is a bit harder to skin off him these days
  • Added new mined resources to the Troll Caves and the caves on North Vynn
  • Adjusted sand generation on North Vynn beaches
  • Bandit Knives have taken to carrying rusted throwing axes
  • Risen Priests have been seen clutching spell scrolls, occasionally a great many
  • Invisible players (and creatures) revealed!
  • Fixed camera positioning when logging off

Patch 3.13

Patch Notes Wednesday, July 14, 2010 - 16:55
  • Patcher improvements and increased support for third-party antivirus software
  • Increased door size for houses and several other buildings
  • Added stairs to townhouses
  • Changes to textures to improve performance in Burgvik
  • Fix to Heronditas spawn
  • Adjusted rewards to several quests
  • Added three new quests
  • Spawned two new resource sets
  • Optimization to trees for significantly improved FPS performance

Patch 3.11

Patch Notes Tuesday, July 6, 2010 - 16:04
  • World containers (crates, barrels, etc) should now be fully functional
  • Resists should now work properly
  • Attributes can no longer be debuffed below 1
  • The patcher will no longer become stuck if you try and patch while server is booting
  • More fixes to boat/building collisions
  • You can no longer attack players in PVP areas while standing in a no-PVP area
  • Items bought from the market will now always cost equal to or more than the maximum price the market will pay for it
  • You can no longer attack other players' pets in a no-PVP area

Patch 3.09

Patch Notes Thursday, July 1, 2010 - 19:16
  • Added support for static bout routes between different cities. A boat route will shortly be running between Burgvik and Jardvall, allowing you to travel between the cities without swimming.
  • Halved the materials requirements for buildings and ships
  • Fixed some bugs with spell resistances
  • More performance improvements to cut down on RAM usage
  • Fixed some issues with heightmaps causing NPCs to appear at the wrong height
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