Prepare to meet the beasts and monsters of Cieve.
Dawntide is an innovative new freeform MMOG being developed by Working as Intended, an independent studio based in Copenhagen, Denmark. Dawntide is currently in Closed Beta and we are accepting new tester applications.
- Player Cities with shops, crafting, military and many more buildings - plus upgrades!
- Handcrafted island world with many exciting places to Explore and Conquer.
- Fully Conquerable world with safe areas for new players!
- Skill based progression. No more levels or classes!
- Complex and fun Crafting allows players to create unique items with a wide range of materials.
- Laws and guards allow players to truly rule the territory they conquer.
- Deep and exciting background Lore to be discovered.
- Single, uninstanced world makes your impact on the game meaningful.
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Meet the community and join the discussion!
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Check out our interactive worldmap.
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Read about exploration in the world of Dawntide!
Patch 2.61
- Fixed some bugs with boat placement
- Boats will now save their position properly
- You must now be close to a warehouse to use it
- You must now be the proper faction to use a warehouse
- Day/night should now show up properly everywhere
- You can now use potions in combat once more
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Join us on IRC!
For those of you who haven't found the forum post, I'd like to invite you to join us on IRC. Talk gameplay, bugs and suggestions with developers and other players, as we frequently join the discussion or listen in there. We recommend you use either mIRC or the ChatZilla plugin for Firefox to connect.
Server: irc.dawntide.net
Room: #dt
We hope to see more of you there. 
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Patch 2.6
- The UI has gotten a complete overhaul and should now be much nicer to look at.
- Implemented day/night cycles. Currently a day is very short (30 mins) and it's always noon when you log in, but this will be moving to a server controlled system with longer days shortly.
- Added object deeds. These are deeds for furniture and other large immovable items that you can only place down in a house you or your faction owns. The carpentry recipes for Wooden Stool, Wooden Chair and Wooden Table will now produce deeds.
- Added several new carpentry furniture recipes.
- Added carpentry recipes for two types of ships, the riverboat and the dhow. Ships must be placed near water and are built in a similar way to how buildings are constructed.
- Fixed a crash bug related to ladders inside player built towers.
- Fixed some bugs with warehouses.
- You should no longer fall through boats when trying to stand on them.
- Guards are now hostile to bandits.
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Patch 2.53
- Fixed an issue that was causing multiple copies of the same door to appear in some doorways
- Fixed Agrela Bakke's head not dropping
- Fixed storage buildings, they should now be properly usable to store items
- Fixed some bugs with groups
- Your spell book no longer has a limit on the number of spells it can hold
- Fixed a bug that was making wandering mobs unattackable
- Fixed a bug that was causing building rotation not to save properly on placement
- Fixed a client crash on log out
- Added some more experimental packet tweaks meant to help with desync
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Invite Round Six
We've sent out another 750 beta invites along with today's patch. Congratulations to everyone who made it into the beta!
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Patch 2.52
- You can now rotate buildings with the scroll wheel when you are placing down your deed
- Fixed a bug that was preventing some objects (like the spindle) from showing up ingame
- Fixed a bug that made it impossible to craft deeds
- Flagged quartz properly as a gem usable in jewelcrafting
- Ladders should now work
- When you die, you will now go to the nearest respawn point instead of always going back to Burgvik. Respawn points have been placed in Jardvall, Tvijung and Burgvik as well as a couple other places
- Items will now be removed properly during quest turn-ins
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Patch 2.51
- Added an experimental fix for our desync issues. Beta testers, be sure to report whether or not you are still desyncing in the beta forum.
- Fixed a bug that was causing many item turn-in quests to break.
- Added more granite and limestone to South Vynn yet again.
- Updated the world map with more accurate terrain and some updated descriptions.
- There should now be some boats in the game for players to use.
- Various minor bug fixes.
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Screenshots from East Vynn
Here we have three shots from an area that's really shaping up nicely, the town of Jardvall and the surrounding area on the island of East Vynn.
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Patch 2.50
Server is back up from the internal testing, and we have a new patch! Beta users will need to redownload and reinstall the game to play with this patch, or you may get errors with SpeedTree (such as trees not showing up).
- Did some more tweaking to reduce desync and identified the root cause of the problem. Work on this will continue over next week.
- Fixed several bugs with buildings.
- Underwater should now actually be underwater once again.
- Fixed numerous graphical glitches.
- Fixed some dialogue bugs.
- Added another quest to South Vynn.
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Beta Server Downtime
The server is currently down for extensive internal testing on the desync issue that's affecting many testers. It will remain down at least until tomorrow, possibly longer.
In the meantime, check out the new concept art of the Beastmen and Demons in the Gallery and join the discussion on the forums!
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