Settling

The Dawntide world, Cieve, is divided into three types of territories. Each type of territory has its own rules and differences that should be taken into consideration if venturing there.

Please note that any specifics here are highly likely to change during Beta as we test our theories.

Territorial Ownership

The Dawntide world, Cieve, is divided into three types of territories. Each type of territory has its own rules and differences that should be taken into consideration if venturing there.

  • National Territories: National territory is the safe starting areas. They surround the major NPC settlements and cities and are heavily patrolled by highly trained guardsmen. It would almost certainly be a mistake to act violently here. While these areas are safe, however, they also have very limited profitability, possibilities for advancement and you cannot settle.
  • Border Territories: Border territory is territory only tangentially held by the NPC states. Guards there are both less vigilant and less trained, but they are a visible force nonetheless. It is possible to gain influence with the border authorities in order to receive permission for limited settling here. Border territory offers better opportunities than National, but still not well.
  • Lawless Territories: Lawless territory has no laws. NPC empires do not stake claim to these areas and there are no patrols or oversight of any kind. The only regulation here is military force, but Lawless territory also features both the most abundant and varied resources of any territory type.

Construction

Buildings are constructed on an individual basis, but must be connected to a military Control Building. The control building "decides" who can build on its Sphere of Influence, and bases its decision on its faction's access settings. Essentially, if you don't have the "Constructor" key for the control building, it won't let you start a construction job, nor will you be able to start construction jobs of non-military buildings outside of a friendly sphere of influence. Anyone is free to start a Faction of their own, however.

If you are allowed to build within its sphere of influence or are starting construction of a control building, you select your building type through the crafting interface. We'll be experimenting with how to place buildings throughout the beta, but once you've chosen your location, the construction job will start counting down towards completion. A construction job will likely take quite a long time, and an amount of materials will be required to initiate the construction, then another (possibly different) amount at certain intervals, though the entire amount may also be placed there at the beginning.

There will be control buildings with residential features and tiny control spheres for small groups of friends or hardcore individuals to enjoy living in wild territory - as long as they can defend their holdings, that is.

Building Types

Player buildings come in many shapes and sizes – all the shapes and sizes the NPC buildings do and more, actually. For player built cities to truly compete with comfortable NPC cities, they must offer satisfying rewards, and advanced facilities and good resource access are one of the many benefits of a successful settlement.